Games of chance are popular in taverns and pubs all over Undosia.
- 1 gp buy-in
- Roll 2d6. If they add to a 7 or 12, the gambler wins.
- Gamblers can double the bet to add 1d6 to the total.
- 5 gp buy-in
- Gamblers roll 1d8 and keep it secret. There is a round of raising and calling. Then gamblers roll 1d6. Another round of raising and calling. Then, roll 1d4. One more round of raising and calling. The winner is the gambler with the highest total on their dice.
- Sleight of Hand can give a reroll. Deception can force a fold.